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<a name="File-layout"></a>
<div class="header">
<p>
Next: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="n" rel="next">Symbol-table</a>, Previous: <a href="mmo.html#mmo" accesskey="p" rel="prev">mmo</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="File-layout-2"></a>
<h4 class="subsection">3.5.1 File layout</h4>
<p>The mmo file contents is not partitioned into named sections as
with e.g. ELF.  Memory areas is formed by specifying the
location of the data that follows.  Only the memory area
&lsquo;<samp>0x0000&hellip;00</samp>&rsquo; to &lsquo;<samp>0x01ff&hellip;ff</samp>&rsquo; is executable, so
it is used for code (and constants) and the area
&lsquo;<samp>0x2000&hellip;00</samp>&rsquo; to &lsquo;<samp>0x20ff&hellip;ff</samp>&rsquo; is used for
writable data.  See <a href="mmo-section-mapping.html#mmo-section-mapping">mmo section mapping</a>.
</p>
<p>There is provision for specifying &ldquo;special data&rdquo; of 65536
different types.  We use type 80 (decimal), arbitrarily chosen the
same as the ELF <code>e_machine</code> number for MMIX, filling it with
section information normally found in ELF objects. See <a href="mmo-section-mapping.html#mmo-section-mapping">mmo section mapping</a>.
</p>
<p>Contents is entered as 32-bit words, xor:ed over previous
contents, always zero-initialized.  A word that starts with the
byte &lsquo;<samp>0x98</samp>&rsquo; forms a command called a &lsquo;<samp>lopcode</samp>&rsquo;, where
the next byte distinguished between the thirteen lopcodes.  The
two remaining bytes, called the &lsquo;<samp>Y</samp>&rsquo; and &lsquo;<samp>Z</samp>&rsquo; fields, or
the &lsquo;<samp>YZ</samp>&rsquo; field (a 16-bit big-endian number), are used for
various purposes different for each lopcode.  As documented in
<a href="http://mmix.cs.hm.edu/doc/mmixal.pdf">http://mmix.cs.hm.edu/doc/mmixal.pdf</a>,
the lopcodes are:
</p>
<dl compact="compact">
<dt><code>lop_quote</code></dt>
<dd><p>0x98000001.  The next word is contents, regardless of whether it
starts with 0x98 or not.
</p>
</dd>
<dt><code>lop_loc</code></dt>
<dd><p>0x9801YYZZ, where &lsquo;<samp>Z</samp>&rsquo; is 1 or 2.  This is a location
directive, setting the location for the next data to the next
32-bit word (for <em>Z = 1</em>) or 64-bit word (for <em>Z = 2</em>),
plus <em>Y * 2^56</em>.  Normally &lsquo;<samp>Y</samp>&rsquo; is 0 for the text segment
and 2 for the data segment.  Beware that the low bits of non-
tetrabyte-aligned values are silently discarded when being
automatically incremented and when storing contents (in contrast
to e.g. its use as current location when followed by lop_fixo
et al before the next possibly-quoted tetrabyte contents).
</p>
</dd>
<dt><code>lop_skip</code></dt>
<dd><p>0x9802YYZZ.  Increase the current location by &lsquo;<samp>YZ</samp>&rsquo; bytes.
</p>
</dd>
<dt><code>lop_fixo</code></dt>
<dd><p>0x9803YYZZ, where &lsquo;<samp>Z</samp>&rsquo; is 1 or 2.  Store the current location
as 64 bits into the location pointed to by the next 32-bit
(<em>Z = 1</em>) or 64-bit (<em>Z = 2</em>) word, plus <em>Y *
2^56</em>.
</p>
</dd>
<dt><code>lop_fixr</code></dt>
<dd><p>0x9804YYZZ.  &lsquo;<samp>YZ</samp>&rsquo; is stored into the current location plus
<em>2 - 4 * YZ</em>.
</p>
</dd>
<dt><code>lop_fixrx</code></dt>
<dd><p>0x980500ZZ.  &lsquo;<samp>Z</samp>&rsquo; is 16 or 24.  A value &lsquo;<samp>L</samp>&rsquo; derived from
the following 32-bit word are used in a manner similar to
&lsquo;<samp>YZ</samp>&rsquo; in lop_fixr: it is xor:ed into the current location
minus <em>4 * L</em>.  The first byte of the word is 0 or 1.  If it
is 1, then <em>L = (<var>lowest 24 bits of word</var>) - 2^Z</em>, if 0,
then <em>L = (<var>lowest 24 bits of word</var>)</em>.
</p>
</dd>
<dt><code>lop_file</code></dt>
<dd><p>0x9806YYZZ.  &lsquo;<samp>Y</samp>&rsquo; is the file number, &lsquo;<samp>Z</samp>&rsquo; is count of
32-bit words.  Set the file number to &lsquo;<samp>Y</samp>&rsquo; and the line
counter to 0.  The next <em>Z * 4</em> bytes contain the file name,
padded with zeros if the count is not a multiple of four.  The
same &lsquo;<samp>Y</samp>&rsquo; may occur multiple times, but &lsquo;<samp>Z</samp>&rsquo; must be 0 for
all but the first occurrence.
</p>
</dd>
<dt><code>lop_line</code></dt>
<dd><p>0x9807YYZZ.  &lsquo;<samp>YZ</samp>&rsquo; is the line number.  Together with
lop_file, it forms the source location for the next 32-bit word.
Note that for each non-lopcode 32-bit word, line numbers are
assumed incremented by one.
</p>
</dd>
<dt><code>lop_spec</code></dt>
<dd><p>0x9808YYZZ.  &lsquo;<samp>YZ</samp>&rsquo; is the type number.  Data until the next
lopcode other than lop_quote forms special data of type &lsquo;<samp>YZ</samp>&rsquo;.
See <a href="mmo-section-mapping.html#mmo-section-mapping">mmo section mapping</a>.
</p>
<p>Other types than 80, (or type 80 with a content that does not
parse) is stored in sections named <code>.MMIX.spec_data.<var>n</var></code>
where <var>n</var> is the &lsquo;<samp>YZ</samp>&rsquo;-type.  The flags for such a
sections say not to allocate or load the data.  The vma is 0.
Contents of multiple occurrences of special data <var>n</var> is
concatenated to the data of the previous lop_spec <var>n</var>s.  The
location in data or code at which the lop_spec occurred is lost.
</p>
</dd>
<dt><code>lop_pre</code></dt>
<dd><p>0x980901ZZ.  The first lopcode in a file.  The &lsquo;<samp>Z</samp>&rsquo; field forms the
length of header information in 32-bit words, where the first word
tells the time in seconds since &lsquo;<samp>00:00:00 GMT Jan 1 1970</samp>&rsquo;.
</p>
</dd>
<dt><code>lop_post</code></dt>
<dd><p>0x980a00ZZ.  <em>Z &gt; 32</em>.  This lopcode follows after all
content-generating lopcodes in a program.  The &lsquo;<samp>Z</samp>&rsquo; field
denotes the value of &lsquo;<samp>rG</samp>&rsquo; at the beginning of the program.
The following <em>256 - Z</em> big-endian 64-bit words are loaded
into global registers &lsquo;<samp>$G</samp>&rsquo; &hellip; &lsquo;<samp>$255</samp>&rsquo;.
</p>
</dd>
<dt><code>lop_stab</code></dt>
<dd><p>0x980b0000.  The next-to-last lopcode in a program.  Must follow
immediately after the lop_post lopcode and its data.  After this
lopcode follows all symbols in a compressed format
(see <a href="Symbol_002dtable.html#Symbol_002dtable">Symbol-table</a>).
</p>
</dd>
<dt><code>lop_end</code></dt>
<dd><p>0x980cYYZZ.  The last lopcode in a program.  It must follow the
lop_stab lopcode and its data.  The &lsquo;<samp>YZ</samp>&rsquo; field contains the
number of 32-bit words of symbol table information after the
preceding lop_stab lopcode.
</p></dd>
</dl>

<p>Note that the lopcode &quot;fixups&quot;; <code>lop_fixr</code>, <code>lop_fixrx</code> and
<code>lop_fixo</code> are not generated by BFD, but are handled.  They are
generated by <code>mmixal</code>.
</p>
<p>This trivial one-label, one-instruction file:
</p>
<div class="example">
<pre class="example"> :Main TRAP 1,2,3
</pre></div>

<p>can be represented this way in mmo:
</p>
<div class="example">
<pre class="example"> 0x98090101 - lop_pre, one 32-bit word with timestamp.
 &lt;timestamp&gt;
 0x98010002 - lop_loc, text segment, using a 64-bit address.
              Note that mmixal does not emit this for the file above.
 0x00000000 - Address, high 32 bits.
 0x00000000 - Address, low 32 bits.
 0x98060002 - lop_file, 2 32-bit words for file-name.
 0x74657374 - &quot;test&quot;
 0x2e730000 - &quot;.s\0\0&quot;
 0x98070001 - lop_line, line 1.
 0x00010203 - TRAP 1,2,3
 0x980a00ff - lop_post, setting $255 to 0.
 0x00000000
 0x00000000
 0x980b0000 - lop_stab for &quot;:Main&quot; = 0, serial 1.
 0x203a4040   See <a href="Symbol_002dtable.html#Symbol_002dtable">Symbol-table</a>.
 0x10404020
 0x4d206120
 0x69016e00
 0x81000000
 0x980c0005 - lop_end; symbol table contained five 32-bit words.
</pre></div>
<hr>
<div class="header">
<p>
Next: <a href="Symbol_002dtable.html#Symbol_002dtable" accesskey="n" rel="next">Symbol-table</a>, Previous: <a href="mmo.html#mmo" accesskey="p" rel="prev">mmo</a>, Up: <a href="mmo.html#mmo" accesskey="u" rel="up">mmo</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="BFD-Index.html#BFD-Index" title="Index" rel="index">Index</a>]</p>
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